Building a Phone Dialler for Families and Friends using Xamarin – Part 1

The idea was to create a Phone Dialler where I can mark my folks (friends and families) as Favorites. You might think that we already have similar functionality available in our current Dialer, so why re-invent the wheel.

However, the way I want to do is that we have a different kind of implementation and that the dialer is something that intrigues me. So let’s see how far I can go into.

Now, in order to achieve this, obviously I will use my favorite IDE i.e., Visual Studio and the technology would be Xamarin.

The Basic Functionality

Let’s try to examine the blocks involved in this kind of App and the basic requirements in order to achieve this. Definitely, we can have other services that can be attached to it at a later point in time but then let’s keep the options to a basic minimum for now.
For the App to work, I would need to access the Phone Contacts as well as Call Logs. The App should have existing Contacts accessed from the Device, Call Logs to access the History, as well as an SQLite DB to maintain the favorites. Let’s not forget the Dialer Pad for dialing numbers directly.

  • Permissions:
    • Access Phone Contacts (Read and Write)
    • Access Call Logs (Read and Write)

To build the UI, we can always make use of ListViews, MasterDetail Pages, etc., to render the desired UI. I will definitely make use of the NuGet packages to get some faster results.

I have already started pushing in my code to GitHub. Once the Code is ready in terms of basic functionality, I will make it public, but for now, let’s hang onto it.

NuGet Packages for Xamarin

Well, since I have been working on lots of Xamarin stuffs, I thought it’s sometimes best to list down the NuGet packages that are really amazing and helps you create the boiler plate of your App in a much easier and faster way.

The NuGet Packages

Let’s look at the worthy NuGet packages which are worth looking into.

Acr.UserDialogsA cross platform library that allows you to call for standard user dialogs from a shared/portable libraryXamarin.Android Xamarin.iOS UWP Xamarin.Forms
SQLiteNetExtensionsSQLite-Net Extensions is a very simple ORM that provides cascade operations, one-to-one, one-to-many, many-to-one, many-to-many, inverse and text-blobbed relationships on top of the sqlite-net library.Xamarin.Forms

I will keep updating this list as I keep encountering on these stuffs. Feel free to let me know if there are some I have missed.

Happy Coding!

ContentResolver for Xamarin.Forms

We often face some challenges when working with Xamarin.Forms.
In a similar instance, I faced one when trying to read Contacts. I found myself in a fix because the data that I had received for an Image was basically a URI with type content://

The data retrieved from the Contact for a Thumbnail was something like this:

Obviously, Xamarin.Forms is fully equipped to deal with any sort of ImageSource that comes in its ways, except something that is directly a platform specific.

In order to render this, I went ahead with DependencyServices.
Here’s my implementation for this:

public interface IContentImageService
    Stream GetImageUri(string contentUri);
[assembly: Xamarin.Forms.Dependency(typeof(ContentResolverMethods))]
namespace YourNamespace.Droid.Dependencies
    public class ContentResolverMethods : IContentImageService
        public Stream GetImageUri(string contentUri)
            var uri = Android.Net.Uri.Parse(contentUri);
            return Android.App.Application.Context.ContentResolver.OpenInputStream(uri);

Now in order to use this, you can always invoke the method implemented in Android using DependencyServices from within the Xamarin.Forms Project which is either a .NetStandard, Shared or a PCL based project

var stream = DependencyService.Get<IContentImageService>().GetImageUri(imageUri);
return ImageSource.FromStream(() => stream);

Happy Coding!

Disable Screenshot in App

Many a times we have seen App which detect and won’t allow us to take screenshots. So as an App developer on Xamarin, it’s quiet intriguing to know how to achieve that. Turns out, it’s just a line of code that would allow us to achieve that.

this.Window.SetFlags(WindowManagerFlags.Secure, WindowManagerFlags.Secure);

Setting up the Flags for Window Manager does the job. Now just add this in a Blank Android App and test it out. You will see that it works just like that.

Happy Coding!

Xamarin.Forms Label Renderer for Displaying many lines

I am back again with a post on Xamarin.Forms Custom Renderer. My earlier post was on the creation of a Custom Renderer for Entry.

Well, this time, we are going to solve something different which might not have been faced by many users. Sometimes, it happens that you want to display some lines of Text to the user like Read Me or just some Random text. For instance, consider the following code snippet:

<Label Text="{Binding SomeText}" HorizontalOptions="Fill">

Here, when the App is run, the text will be filled in the Label. However, if the number of lines crosses 100, the text will get clipped. In case, you want some more lines, you can always create a Custom Renderer for Label.

You can try to create something like this:

In Android

public class CustomLabelRenderer: LabelRenderer
    protected override void OnElementChanged(ElementChangedEventArgs<Label> e)

In iOS

public class CustomLabelRenderer : LabelRenderer
    protected override void OnElementChanged(ElementChangedEventArgs<Label> e)

        if (Control != null)
            UILabel label = Control;
            label.Lines = 500;

Hope this helps someone.

Happy Coding!

Speech To Text in Android using Xamarin

On this fine day of Teacher’s Day, my mentor from Aditi asked me if I know any samples on creating a simple app for Speech to Text recognition in Android. I searched on the net but did not find much result. So then I thought, why not I create a sample, push it in Git and send him the link.

So after an hour the sample was done and pushed to Git. Xamarin allows the use of Android APIs to be utilized in a very easy way.

In just few lines of code I was able to use the RecognizerIntent to launch an activity that will prompt the user for speech and send it through a speech recognizer. The results will be returned via activity results in the event handler OnActivityResult.

The sample can be downloaded and used as is from here.